Registration

Rules on a separate sport

 

1. Tennis

1.1. In case of disclaim (disqualification) of the player occurred before the start of the match, bets are refundable.

1.2. If the start of the match is delayed or the match is postponed for any reason, then all bets remain valid until the end of the match or until the end of tournament.

1.3. Bets are remaining valid in the following cases:

1.3.1. change of the courts coverage;

1.3.2. change of location;

1.3.3. Replacement of a closed court with an open court.

1.4. If a tennis match is interrupted due to disclaim or disqualification, all bets will be calculated with an odd of “1”, except for bets on games already played and in cases when the outcome results was already limited at the time of stopping the match.

1.5. If a tennis match is interrupted due to disclaim or disqualification, a player in a tournament who is on the set, provided that the first set has been played fully. Otherwise, these rates will be calculated with a odd of "1". Bets on other outcomes are canceled (calculated with an odd of "1"), except those cases when the outcome results was already limited at the time of stopping the match.

1.6. if the player disclaims or disqualified forfeit is awarded.

1.6.1. Example 1. Rodriguez - Herber match is interrupted with the score 1: 0 (6: 2, 0: 3) due to the refusal of Rodriguez. (-2.5) and Herber (+2.5), total match (21.5) on games, scores on sets 2-0, 2-1 and 1-2 will be calculated with an odd of "1". All bets on the 1st set will be calculated; W2 in a match - win, W1 in a match with score of 0: 2 on the sets will be losing.

1.6.2. Example 2. Benetto - Klein match was interrupted with the score 1: 1 (6: 4, 0: 6, 0: 1) due to the disclaim of Benetto. Bets on the total match for games over 21.5 will be winning, and bets on the total match for games less than 21.5 will be losing, as the win with this choice is not possible (the minimum number of games is 22: 1: 2 (6: 4, 0: 6.0: 6)). All bets on the 1st and 2nd sets will be calculated, W2 in the match - win; W1 in the match with score 0: 2 and 2: 0 by sets will be losing. Bets on handicap on games, with scores on sets 2-1, 1-2 will be calculated with an odd of "1".

1.7. In the case of a changing the format of the match (the number of sets) bets on the following outcomes:

1.7.1. victory of the athlete in the match;

1.7.2. victory of the athlete in the first set;

1.7.3. handicap for games on the first set;

1.7.4. total of the first set;

1.7.5. who will serve first in the match;

1.7.6. who win first on the match - remain valid, and it is calculated based on the result of the match. Odds on the remaining outcomes will be calculated with an odd of "1".

1.8. Handicap and total for a tennis match are pointed out in the games.

1.9. If the game is not completed by any reason (the match is interrupted and not completed, one of the participants refuses to continue the game, disqualification, etc.), the calculation will be calculated with an odd of "1".

1.10. In the decisive set of tennis matches, handicap and total are counted by points, and completely according to the match - on 1 game.

1.10.1. Example. Gronefeld / Peschke - Niculescu / Zakopalova. Bet "Total 21.5M". The score of the game (6: 3; 3: 6; 4: 10 points). The third set will be calculated as 1 game. The total will be calculated as: 6 + 3 + 6 + 3 + 1 = 19. The bet won.

1.11. In tennis matches marked “tiebreak” or “super tiebreak”, the odds and total for the whole match will be calculated taking into account the score on the super tiebreak.

1.11.1. Example. Gronefeld / Peschke - Nikulesku / Zakopalova (champ. Tiebreak). Bet "Total 21.5M". The game score (6: 3; 3: 6; 4: 10 points). The total will be calculated as: 6 + 3 + 6 + 3 + 4 + 10 = 32. The bet is losing.

1.11.2. Super tiebreak (champion tiebreak) is played in some tournaments instead of a decisive set. The first player that gains 10 points will be considered as the winner, provided that he (she) scores 2 points more than the opponent.

1.12. "Score on sets" bet. The appropriate columns in line are entitled: 2: 0; 2: 1, etc.

1.13. "Who will pass on" bet. In the submitted pairs will be offered to choose the tennis player which will move further in the tournament grid. If both tennis players have left the tournament, a tennis player who passed on in the tournament grid will be considered as the best one; if both tennis players are dropped out in the same round, the odds of winning at bets equal to "1". In case if a tennis player refuses to play in a tournament before it starts, the odds of winning bets are equal to "1".

1.14. "Winner" bet. A Tennis player (team) who won the first place in the tournament will be considered as the winner. In case if a tennis player refuses to play in a tournament before it starts, the odds of winning bets are equal to "1".

1.15."Game victory" bet. In this bet will be offered to determine which athletes will win the game. Pass-through numbering of games is valid only within the set. The “8th game 2 set” bet with 6: 1 score will be refunded, because 8th game was not played.

1.16. Tiebreak is considered as a separate game.

1.17."Points" bet. Point – drop-ball (who will get one point on ball serve).

1.17.1. Example: “Point 4 (8th game) will win 2” (The second opponent will win the 4th point (serve) in the 8th game). The 8th game was played as: 1st point: 0-15 (second one has won)

1.17.2. 2nd point: 15-15 (first one has won)

1.17.3. 3rd point: 15-30 (second one has won)

1.17.4. 4th point: 15-40 (second one has won) - the bet is won.

1.18. "First set score" bet. In this bet you need to determine the exact score of the first set. If the first set is not finished, then the bet on this outcome will be calculated with an odd of "1".

1.19."Tiebreak in the match" bet. In case if the match is not completed for any reason and the tiebreak in the match has already took place, the bets on the outcome of the "Tiebreak in the match will happen" will be considered as a winning, and the outcome of the "Tiebreak in the match will not happen" considered as a losing. If the match is not finished for any reason and there was no tiebreak in the match, bets on “Tiebreak in the match” will be calculated with an odd of "1".

1.20. “Player will use computer replay first” bet. In this bet you will be offered to name a tennis player who first uses the right on computer replay. If the both tennis players did not use computer replay, the odds of winning bets are equal to "1".

1.21. If there is a misprint in athlete's initials on the tennis match line (for example, J.Muller is written instead of D.Muller.), this will not be a reason for canceling the bet and it remains valid.

1.22."Account tiebreak in the set." Bet. In this bet you will be offered to determine the exact score that the tiebreak will end.

1.23. Tiebreak is played if set score is 6: 6 to determine the winner in the set. Tiebreak in the set is played up to 7 points (the score may be 7: 5, 7: 4, etc.)

1.24. “(...) Will win with another score” assumes the victory of one of the players in the tiebreak after 6:6 score (super tiebreak after 9: 9 score).

1.24.1. Example 1. Klein (Avs) - Klek (Swk). Bet:First one will win with a different score. The tiebreak ended with a score (7: 3) - losing.

1.25. The tiebreak ended with the score (8: 6) - winning. (I.e the victory of the 1st player after 6:6 score).

1.26. "Tiebreak score in the match" bet. In this bet you will be offered to determine the exact score the tiebreak will end.

1.27. A tiebreak (super tiebreak) in a match is played up to 10 points (the score may be 10: 8, 10: 6, etc.).

1.28. Score on the tiebreak. Any other W1 (W2). Player’s victory in a tiebreak with a score different from the offered list.

1.29. In case: if there was no tiebreak in the match or set; if the match is not completed for any reason, the “Tiebreak score” bets will be calculated with an odd of "1".

1.30. "The player will not win any set in the game (yes)" bet. The bet will be winning, if the set score is (6: 0) or (0: 6).
1.31. "The player will win the match, losing the first set" bet. The bet will be calculated as winning if one of the players loses the first set, but wins the whole match.

1.32. A bet in tennis on the “Halftime Effectiveness”. For example, “1st halftime > 2nd”, the bet will be winning if more games are played in the first set than in the second one.

1.33. Bets on a game that was played as a tiebreak in the set are refunded (with a winning odd of "1").Bets on games has pass-through numbering.

1.34. Statistics (the number of aces, double errors, the percentage of the first serve, etc.) are taken from the official sites of the tournament.

1.35. Rates for painting (the number of aces, double errors, the percentage of hitting the first serve, etc.) are calculated as follows: events that are uniquely defined at the time of the match stop are accepted for betting calculations. For all other bets, the payment is made with a winning odd equal to "1".

1.36. Matchball - is a point played in a tennis match, the winning or losing of which can set the result of the whole match.

1.37."1 break - 1 player" bet. The bet will be winning, if one of the player has won the game first on the opponent's serve (break-point - the possibility of winning the game on the opponent's serve).

1.38. "The number of points in the first game Total (5.5) B" is the bet on the number of points in the first game, for example: with the (40:30) score there were 6 points, therefore this bet is winning.

1.39. In bets on the efficiency of periods, only the 1st and 2nd sets are considered. "The most efficient period is a draw" bet winning if the score for example (6: 3; 3: 6; 6: 4)."1st Period efficiency" and "2nd period efficiency" bets with an equal number of games in the 1st and 2nd sets will be losing.

1.40. "Total most ineffective / effective set" bet. The bets on the totals will be calculated on the basis of the rules of the match of tennis tournaments (game up to 2 or 3 wins).

1.41."The player will take his serve from the score of 0-40 - Yes" bet is winning in case if the player was losing with 0-40 score and has won 40-40 on his serve.

1.42. FAST4 match format or up to two sets won (from 3 sets), or up to three sets won(from 5 sets). The set is played with up to 4 winning games; with a score of 3:3 a tiebreak is played up to 5 points won without two point difference (it ends with a score of 5:4). In the tiebreak when the score of 4: 4, the player (pair) which is receiving the serve selects the field (right or left) to receive it. In a tiebreak the side switching takes place after 4 points have been played.

 

 

2. Football

2.1. Bets on football matches (including cup matches) are accepted for the main game time stipulated by the regulations (90 minutes of play, 2 halftime of 45 minutes each plus compensated time of the match), unless otherwise stated in the line (“extra time”). Additional time and penalty series are counted only in bets on entering the next round, in another league, on the winner of the competition, etc.

2.2. In order for all bets to be valid, 80 minutes of the match must be played, except the results of the bets have already been determined at the time the match is stopped.

2.3. Friendly match format.

2.3.1. FIFA time limit on matches: For friendly matches, the rules are accepted before the start of the tournament. Before betting on friendly matches, check the rules of the game from independent sources of information.

2.3.2. 1st, 2nd and 3rd junior teams 80 minutes (2x40),

2.3.3. 1st children's teams - 70 minutes (2x35). For the bets to be valid 70 minutes of the match must be played.

2.3.4. 2nd and 3rd children's teams - 60 minutes (2x30). For the bets to be valid 60 minutes of the match must be played.

2.4. Calculation of bets on football matches with the note “extra time” are made without post-match penalty. Bets on post-match penalties are accepted separately (penalty series).

2.5. The first corner will serve - you need to determine which of the team will make the corner serve first.

2.6. Most corners will serve - you need to determine which team will serve most corners during the match.

2.7. Number of corners - you need to determine whether more or less than the offered value of the corners will be served during the match by both teams.

2.8. Yellow Card Betting. Total of yellow cards, yellow cards handicap - only warnings to the field players and goalkeeper are counted. Number of yellow cards during the match, a repeated warning which resulted in an automatic removal of the player from the field, is not taken into account.

2.9. The yellow and red cards shown to the field players and the goalkeeper after the final whistle will not be taken into account when calculating the bets.

2.10. Bets on yellow and red cards (abbreviated name YCD or cards) are considered as: a yellow card is 1 card, a red card is 2 yellow cards. A repeated yellow card is ignored and counted as 1 red card. I.e 1 player can have not more than 3 cards per match.

2.11. The number of yellow and red cards, corners, bars and crossbar hits is determined by the video broadcast. If the broadcast was interrupted or not broadcasted, then the result by the number of yellow and red cards, corner is taken from official sources of information. All other statistics (offsides, fouls, substitutions, etc.) are taken only from official information sources. A substitution made according to the official source at the 46th minute is considered as the substitution made during the break for the calculation purposes. Corner, which was re-served, for the calculation purposes, is considered as one serve. In the calculation of the total corners, only served corners are taken into account.

2.12. Bars and crossbars. Only those hits to the bar or crossbar are taken into account, after which the ball remained in the game (player, referee, another bar or crossbar touched). A bar or crossbar does not count: before the ball hit the bar or crossbar, the game was stopped; after hitting the bar or crossbar, the ball went out of the field or flew into the gate (a goal was fixed).

2.13. Shots on gate. In the calculation of this rate does not take hit in the bar and crossbar.

2.14. Bets on statistics can be calculated within 3 hours after the end of the match.

2.15.In “Team 1 will score first goal until 78:00 minute - Yes” bet you need to determine that the first goal will be scored by the first team in this period of time. If the goal is scored at the 78th minute, it will be taken into account when calculating this bet.

2.16. Bets on the QUICK EVENTS type: "Total in the interval from () to a minute ()", "Handicap in the interval ...", "Outcome of the interval ...". It is necessary to determine the number of heads in the specified time interval.

2.16.1. In the interval from a minute (40:00) to (44:59) the total goals will be calculated without taking into account the compensated time.

2.16.2. In the interval from (85:00) to (89:59) minutes the total goals will be calculated without taking into account the compensated time.

2.16.3. In the interval from (10:00) to (19:59) minutes, if a goal is scored in the 20th minute, it will be counted in this time interval.

2.17. "What Before" market. Calculation of rates will be made by taking into account the time when the event was scheduled. For the intervals from the 41 to the 45 minutes and from the 86th to the 90th minute, the comparison of statistical indicators is performed without taking into account the compensated time for a time or a match.

2.18. “(Harry Kane) will score a goal”. A bet is winning if the player enters the field and scores a goal. Own goal is not counted. If the player does not enter the field the bet is refunded by the odd of "1". The bets are valid for the main cast players (if the player came on a substitution and the bets were made on him, then such coupons will be calculated with an odd of "1").

2.19. “(Harry caine) will score the first goal” bet is winning if the player enters the field and scores the first goal. Own goal is not counted. If a player enters the field when the score is opened, or does not enter the field, then the bet is refunded with an odd of "1". The bets are valid for the main players (if the player came on a substitution and the bets were made on him, then such coupons will be calculated with an odd of "1").

2.20. "Player will score less / more than 0.5" bet. The bets are valid for the main cast players (if the player comes on a substitution and the bets are made on him, then such coupons will be calculated with an odd of "1").

2.21. The time of the first / last goal. Bets on the first goal scored in a certain period of time, for example, from 1 to 30 minutes, will be considered as the loss if the match was interrupted with the score 0-0 after this time interval.

2.22. Double, (hat trick) in the match. In this bet it is you need to determine will two goals scored by a single player in the match (double), exactly three goals (hat trick). Own goal is not counted. If a hat-trick is scored in the match, then the bet on “Double in a match - yes” will be calculated by losing.

2.23. Penalty yes / no. In this bet you must determine whether penalty will happen during the match or not.

2.24. Penalty and removal (yes). The bet is winning if the game has both a penalty and a removal.

2.25. Bet on "halftime: 1x2". Bets are accepted on the first halftime. Example: "The first halftime will win 2 - yes." The bet will be winning if the 2nd team wins the first halftime.

2.26. "Victory in penalty series 2 - yes" bet is winning if 2nd team wins after penalty series. The bet is losing if there is no penalty or the 2nd team loses in the penalty series.

2.27. "The most effective period." "The most effective period is the 1st halftime" - total goals in the 1st halftime are more than total goals in the 2nd half. "The most effective period is the 2nd half" - total goals in the 2nd halftime are more than total goals in the 1st halftime. "The most productive period is a draw" - total goals in the 2nd half is equal to total goals in the 1st half.

2.28. The player will score and the team will win with the score. To win a bet, you must determine the player scored the first goal and the score at the end of the main time (taking into account the compensated time). If the player doesnot take part in the match or enters the field after the first goal was scored, the bet will be calculated with an odd of "1". If the first goal is an own goal (goal against their own team) then the bet on the player who scored this goal will be calculated with an odd of "1". If the match was interrupted after the first goal was scored and it was not completed within the time limit specified by the rules, then the bets on the player who scored this goal will be calculated with the odds of "1". Bet 1 "Christian Eriksen will score and Team 1 will win 1-0 - yes" Bet 2 "Erik Lamela will score and Team 1 will win 1-0 - yes" Example 1. Christian Eriksen scored 1 goal and Team 1 won with a score 1-0: Bet 1 - Win. bet 2 - losing Example 2. Christian Eriksen did not enter the field and Team 1 won with a score of 1-0: bet 1 - return bet 2 - losing.

2.29. Accumulator outcomes. A type of football betting that includes two or three outcomes, for example: "Less than 2.5 goals and less than 4 cards" "W2 and less than 10 corner cards and less than 4 cards." In order for this type of bet to be winning, it is necessary that all the outcomes specified in this event are matched. Bets are accepted for the main time of the game, including extra / compensated time. Extra time is not counted. Corner, which was re-played, counts once. The second violation, due to which the card was shown, will be counted as one card. For example, after a yellow card a red card is immediately shown - only one card will go to offset. Only cards that were shown to players on the field are counted. If one of the betting parameters coincides with the proposed option, then a return with an odd of "1" in the form of rates "express outcomes" is not provided. Example: "Less than 10 corner and less than 4 cards" - according to statistics 9 corner and 4 cards. The bet will be calculated by losing.

2.30. Cards. Statistics. Bets are calculated based on what happens during the main time of the game. Only cards that were shown to players on the field are counted. The first card. Bets are calculated based on events that occurred during the allotted time period in the match. Red or yellow cards must be shown within the specified time period of the match. The card will not be counted if the event that caused the punishment by the card happened in a certain period of time, but the card was not shown in a certain period of time, but was shown after. Total cards. This includes extra / compensated time. Extra time is not counted, unless otherwise indicated. Only one card will be counted for the second violation. Means if a red card is immediately followed by a red card, then only one card will be counted. This means that the maximum number of cards that one player can receive is two. The last card. If no cards were shown in the match, then the winning choice is no cards. All other bets will be losing. If two or more players are involved in the same incident, the market will be calculated on the last displayed card.

2.31. Markets "How will be scored a goal." When calculating the following rules are taken into account:

2.31.1. Own goal - the bet wins if the scored goal is an own goal.

2.31.2. From the penalty - the bet wins if the goal is scored directly from a free-kick by the player who performed the free-kick, and also if the goal is scored by a direct kick from a corner.

2.31.3. From the penalty spot - the bet wins if the goal is scored directly from the penalty spot by the player who played the penalty.

2.31.4. Head - the bet wins if the last touch of the ball was made by the head of the player who is the author of the goal. Own goal is not counted.

2.31.5. By foot - the bet wins if the goal is scored with a foot. A goal from a penalty, penalty and an  own goal are not counted. If a goal is scored with any part of the player’s body except the head, then it is considered that such a goal is scored with a kick.

2.31.6. No goal - the bet wins if the first (next) goal is not scored.

2.32. Markets for "Comparison of the performance of players by goals" will be calculated for the main time. If a football player does not come out in the starting lineup, the bets will be calculated by winning with an odd of "1".

2.33. Markets for national teams statistics in the group stage will be calculated based on the results of actual matches held in the group stage.

2.34. Markets for national teams statistics in the tournament will be calculated based on the results of actual matches, taking into account the extra time (excluding penalty kicks and own goal made after match), held in the group stage and a series of playoff games. Markets for the statistics of players in the match will be calculated taking into account extra time.

2.35. Results Who is better at the end of the championship (players). The sequence of criteria: goals scored in the tournament; the greatest number of assists in the tournament; Minimum number of minutes played in a tournament (including extra time, excluding penalties and own goal made after match).

2.36. The number of goals a player has (in a season, a series of games). When a player moves to another championship, the made  bets are calculated by an odd of 1. If a player is not announced in the starting lineup of one of the matches, the bets on that player are calculated with an odd of "1".

2.37. Results Who is better at the end of the tournament (team). Sequence of criteria: the stage of elimination from the tournament; place occupied in the group; points scored in the group; goal difference in the tournament; goals scored in the tournament (including extra time, excluding the penalty made after match).

2.38. Market "Which player will score more goals" (tournament, championship) is calculated taking into account extra time, excluding the penalty made after match. If a player is not declared in the starting lineup of one of the matches, the bets on this player are calculated with an odd of "1".

2.39. Tournament. "The player will receive the Golden Boot prize. The market is calculated taking into account extra time, excluding penalty made after match and own goals. Sequence of criteria: goals scored in the tournament; the highest number of assists in the tournament; the least number of minutes played in the tournament.

2.40. "Which team will score the first goal earlier than the others." It is necessary to define a team that will score the first goal in the specified game day before other teams. If several teams match the time of the first goal, the bets on these teams will be calculated by winning.

2.41. The market "Player vs. Team" will be calculated based on the results of actual matches. If the player does not take part in the match or is not declared in the starting lineup, then the bet will be refunded. If a player is removed or replaced during a match, all bets remain valid.

2.42. Market "Statistics. In which group the largest number of goals will be scored" will be calculated by return if an equal number of goals are scored.

2.43. Market "Goal with the standard." A goal is scored from the standard, if no more than two touches (including the starting one) by both teams took place from the moment of the standard draw to a goal. Touching the ball by the goalkeeper of the defending team is not counted. Standard positions in football include the initial kick from the center of the field, a throw-in from the sideline, a free kick, a free kick, a corner kick, a goal kick, a penalty kick and a controversial ball.

2.44. In the "Penalty kick" markets, penalty and free kicks (including those assigned after the offside position) are taken into account.

2.45. Multi Goal - it is necessary to determine whether the number of goals in a match falls into the proposed interval. For example, Multi Goal 2-4. The bet will be calculated by winning if the match is scored 2, 3 or 4 goals.

2.46. Next goal, handicap - in this market you need to determine which team will score the next goal. If the next goal in the match is not, then the bet will be calculated with an  of "1".

 


3. Ice Hockey

3.1. Bets on the line are accepted for the main time (60 minutes of play, 3 periods of 20 minutes each), unless otherwise indicated (taking into account overtime, the mark “From OT” or taking into account overtime and bullets, the mark “From OT and bullets”.

3.2. Bets on live matches are accepted only for main time. LIVE betting on KHL and NHL ice hockey matches can be accepted for:
main time ;
most of the time, taking into account overtime (marked "with OT");
most of the time, taking into account overtime and bullets (marked “with OT and bullets”).
3.2.1. Example 1. Spartak – Tractor (with OT and bullets). In this case, bets on the match are accepted for most of the time, taking into account OT and bullets. The match score is 2: 3 (1: 0, 1: 1, 0: 1, 0: 0, 0: 1). All outcomes will be calculated based on a 2: 3 final score. The total for this game will be equal to 5.

3.2.2. Example 2. Avtomobilist – Severstal (with OT). In this case, bets on the match are accepted for main time, taking into account OT. The final score for this game will be 2: 2 (1: 0, 1: 1, 0: 1; 0: 0). The total for this game will be equal to 4. Bets on winning the 1st and 2nd teams will be calculated by losing.

3.2.3. Example 3. Ska – Ak Bars. In this case, bets on the match are accepted only for the main time. The final score for this game will be 2: 2 (1: 0, 1: 1, 0: 1). The total for this game will be equal to 4. Bets on winning the 1st and 2nd teams will be calculated by losing.

3.3. If the match starts, but is not completed, all bets on this match will be calculated with an odd of "1", except when the results of the bets have already been determined at the time of stopping the match.

3.4. The NHL, AHL, CHL, OHL, WHL, Hockey League teams on the east coast of North America can be placed in direct sequence (the hosts are guests) or in reverse. In case of a reverse arrangement, no refund will be made.

3.5. Bet Total. In the game, taking into account the bullets, the number of goals scored on the shootouts in the calculation of the total is taken as 1 goal.

3.6. Bet "Result and Total". It is necessary to determine which team will win the match and how many goals will be scored: more or less than the one in the total line. Bets on NHL and KHL matches, on matches of other championships and all international competitions are accepted for the main time.

3.7. The bet "Team 2 wins in overtime - No" will be calculated by the win: if there was no overtime in the game; if team 2 loses in overtime. The bet on the win on the bullets are calculated in the same way.

3.8. Bet "Win in extra time." The winner must decide during overtime (OT).

The score of the game (0: 0; 1: 1; 1: 0) is a loss.
The score of the game (0: 0; 1: 1; 0: 0; 0: 1) is the win.
The game score (0: 0; 1: 1; 0: 0; 0: 0; 1: 0) is a loss.

3.9. Bet "The most productive period."

"The most productive period - 1" - in the 1st period more pucks were scored than in the 2nd or 3rd period.
"The most productive period - 2" - in the 2nd period more pucks were scored than in the 1st or 3rd period.
"The most productive period - 3" - in the 3rd period more pucks were scored than in the 1st or 2nd period.

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